Curse of Resthaven turns six repeating days into a mystery

Hilltop connects investigation with the demands of governing an island.

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Curse of Resthaven illustrated key art showing a worried man holding a torch, with shadowy figures and an island town behind him.
Image: Hilltop Studios / Xbox Wire

A governor with unfinished business

Hilltop Studios' October 30 Xbox feature sets out the central problem in Curse of Resthaven: governor Ambrose has six days before his island is destroyed, while searching for his missing niece. The reset preserves what he has learned. The developer encourages revisiting conversations when new information becomes available and treating commerce as part of the investigation. Resources obtained through the town can open opportunities beyond its walls, connecting apparently separate activities.

Try a complete loop before committing

The game's official Steam page offers a demo containing the first chapter, a complete six-day cycle and the opening day of another attempt. It includes the town's four areas, conversations, trading and card-based expeditions, with a save that can continue in the full game. Players can assess the systems alongside the gothic artwork.

The full game is a single-player narrative adventure with town management and deck-building elements. Expedition preparation involves choosing resources and companions, while conversations gradually expose the island's different interests. The Steam listing specifies English interface, subtitles and voice acting, a relevant detail for readers who need another language. The demo's scope makes it a practical introduction to the rhythm: investigate, prepare an expedition, follow a lead, and see how the reset changes the information available.

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