How to play
Drag on the board (or just move the mouse) to aim and release to shoot. Three or more touching bubbles of one colour pop, and every bubble that no longer hangs from the ceiling falls. Tap the NEXT bubble beside the cannon to swap colours. On a keyboard, the arrows aim, Space shoots and Down swaps.
Campaign and Endless
In the campaign each level shows its shot allowance at launch. It is worked out by a reference player that clears the very same board on your screen size, so every level can be won with shots to spare. Endless has no allowance: rows keep drifting down, and the more bubbles you destroy, the faster the tide comes.
Stones, ice, bombs and chameleons
From level 4 the campaign adds one complication at a time: stones never match and only fall when cut loose, ice thaws when a match pops beside it, a bomb next to a match blows a whole disc, the ceiling drops a row every few shots, and chameleons change colour after every shot.
Tips for bigger scores
A dropped bubble is worth more than a popped one, so aim for the few bubbles holding a cluster up. Each wall bounce on a scoring shot adds a bonus, back-to-back pops build a combo, and in the campaign every shot you do not use pays out when the board is clear. Use the swap to save a colour for a better spot.
How points are counted
Every popped bubble is worth 30 points, every dropped one 65 and every bubble caught in a bomb blast 50. Each wall bounce on a scoring shot adds 40, and the combo bonus grows by 25 points with every scoring shot in a row, up to 200 per shot. A shot that pops nothing resets the combo. Clearing a campaign board pays 75 points for each unused shot; emptying the whole field in Endless gives 1,000 points and a fresh row. Signed-in players’ Endless scores and campaign clears are sent to the Bubble Pop leaderboard.
How the challenge grows
Campaign boards start with three colours and three rows. A fourth colour arrives at level 7, a fifth at 18 and a sixth at 40, and every six levels add one more starting row, up to ten. Endless starts with four colours, and its tide meter rises one step for every 60 bubbles you destroy: stones mix into new rows from tide 4, a fifth colour from tide 5, ice from tide 7, and bombs plus a sixth colour from tide 10. Any bubble that reaches the dashed line ends the game. If you like colour puzzles, try Match 3 or Block Blast next.