How the ranking works
Endless ranks the best score of a single rising-tide run: popped bubbles, dropped clusters, bank shots and combos all add up. Highest level ranks your progress through the campaign levels.
The top 100 Bubble Pop players on CPSCount, ranked by best Endless score and highest level. Every result on this page was checked by the server before it counted.
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Endless ranks the best score of a single rising-tide run: popped bubbles, dropped clusters, bank shots and combos all add up. Highest level ranks your progress through the campaign levels.
Each run opens a server session when it starts. When it ends, the server checks how long it took, how many moves it needed and what score the rules allow, so sped-up or invented results never reach the board.
Sign in to your free CPSCount account and play Bubble Pop. Finished runs are submitted automatically and also earn XP and coins. Guests can play every mode too; their bests simply stay in the browser.
Every bubble in a matched group of three or more is worth 30 points, every bubble that falls because it lost its link to the top 65, and every bubble caught in a bomb blast 50. A shot that pops something also earns 25 points per step of your combo, up to 200 at eight successful shots in a row, plus 40 for each wall bounce on its way. A shot that only sticks to the cluster resets the combo. Clearing the whole field in Endless pays a 1,000-point bonus before a new row rolls in, so cutting loose big hanging clusters is worth far more than popping bubbles one trio at a time.
In Endless the field keeps sliding down and new rows enter from the top, and the more bubbles you destroy, the faster it comes. Colours grow from four to five after 240 destroyed bubbles and to six after 540; stones join after 180, ice after 360 and bombs after 540. When the field is nearly empty the tide speeds up to refill it, and the run ends as soon as a bubble crosses the danger line. The time beside a score is the length of that run, and equal scores are ordered by the shorter run, then by who set the score first.
Campaign levels must be cleared within the shots shown at launch, and every unused shot adds 75 points. New pieces arrive along the way: stones from level 4, ice from 8, bombs from 12, ceiling drops from 18 and chameleons from 25, while the palette grows from three colours to six. Only cleared levels are reported, and your server level moves forward only when you clear your newest level, by at most two per clear, so replays don’t raise it. Swap to your next colour when it fits better and use the walls for bank shots. For more colour puzzles try Match 3 or Block Blast, or go back to Bubble Pop.

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