How to play
Choose the map shown in each screenshot. Use the buttons or focus the quiz and press 1–4.
Every level has ten images, mixing easy and hard views. Score at least 7/10 to unlock the next level. Best scores and your current level are saved on this device.
Levels, daily challenge and practice
Levels is a campaign of 72 fixed sets. Each level shows ten different maps, so no map is the answer twice in the same set, and the round order and the four answer buttons stay the same every time you replay it. Levels 1–36 contain two wide views, two landmarks, three close-ups and three expert details; from level 37 onward the mix becomes one wide view, two landmarks, three close-ups and four expert details. A passed level unlocks the next one, and the level picker lets you return to any unlocked level to improve your best score.
The daily challenge gives everyone the same ten rounds and changes at 00:00 UTC. It picks ten of the 14 maps and gets harder as it goes: rounds 1–3 are wide views, 4–6 landmarks, 7–8 close-ups and 9–10 expert details. Practice uses the same structure with a random set, and New practice game deals another one whenever you like.
Scoring, feedback and saved progress
Every correct answer is worth 100 points, so a perfect run scores 1,000; a wrong answer or a skipped image scores nothing. There is no answer timer, so you can study each picture as long as you need. Each round offers the correct map plus three other maps drawn at random.
After you answer, the quiz names the right map, adds a short note on the visual cues that give it away and shows the full screenshot with an outline marking where your crop was taken from. The results screen lists all ten rounds, including the map you picked when you were wrong, so you can see which pairs you tend to confuse.
Campaign progress, best scores per level and your best daily or practice result are stored in this browser’s local storage. Clearing site data resets them, and a private window may not keep them at all. Share challenge copies a link: in Levels it opens the current level, while in the daily challenge and practice it reproduces the exact set of images and answer options for a friend.
Tips for recognizing CS2 maps
Close-ups and expert details rarely show a familiar angle, so read materials and colours instead of layout. Dust II and Mirage both use sandy stone: Mirage adds decorative arches and blue plaster, while Dust II has weathered plaster and wooden double doors. Inferno and Italy share Mediterranean streets, but the market stalls belong to Italy. Ancient and Shoots are both overgrown ruins; Shoots leans on stepped temples and open terraces, Ancient on mossy stone and dense vegetation. Anubis gives itself away with painted Egyptian pillars, canals and teal shutters.
Among the industrial maps, Nuke shows metal corridors, reactor rooms and yellow rails, Train has railway wagons and a green locomotive, Cache an armoured vehicle and a striped chimney, and Vertigo the exposed concrete and building materials of an unfinished high-rise. Snow outside blue windows means Office, and luggage conveyors mean Baggage. If one option clearly does not fit, rule it out first.
For more visual puzzles, try Spot the Anomaly, compare Steam games in Steam Higher or Lower, or measure how fast you react with the Reaction Time Test.

