Superpowers 20 Dollar Draft: 100 Powers

The superhero version of the $20 draft: 100 powers, from teleportation to turning into a potato. Bid for five and build a hero people would vote for.

Free on CPSCount, on one shared phone or on everyone’s own. No download, no sign-up, and the dollars are imaginary: no real money is ever involved.

Superpowers: Five powers. What kind of hero are you?

The classics 1–10

  1. Teleportation
  2. Superstrength
  3. Flying
  4. Invisibility
  5. Stopping time
  6. Reading minds
  7. Shapeshifting
  8. Immortality
  9. Super speed
  10. Healing anyone

Elements and motion 11–20

  1. Walking through walls
  2. Moving things with your mind
  3. Breathing underwater
  4. Controlling fire
  5. Controlling ice
  6. Controlling lightning
  7. Controlling the weather
  8. Talking to animals
  9. Seeing the future
  10. Rewinding time

Bending the rules 21–30

  1. Creating portals
  2. Cloning yourself
  3. Growing to giant size
  4. Shrinking to ant size
  5. Turning into any animal
  6. Controlling gravity
  7. Instantly learning any skill
  8. Speaking every language
  9. Never needing sleep
  10. Never feeling pain

Built for a fight 31–40

  1. Bulletproof skin
  2. Regrowing limbs
  3. X-ray vision
  4. Laser eyes
  5. Sonic scream
  6. Stretchy body
  7. Turning into liquid
  8. Turning into smoke
  9. Absorbing other powers
  10. Giving people powers

Making things happen 41–50

  1. Making wishes come true
  2. Creating food from nothing
  3. Repairing anything by touch
  4. Controlling plants
  5. Controlling metal
  6. Controlling water
  7. Turning objects into gold
  8. Bringing pictures to life
  9. Making objects disappear
  10. Making objects come alive

Big and strange 51–60

  1. Creating force fields
  2. Flying in space
  3. Opening any lock
  4. Changing your voice
  5. Changing your age
  6. Changing other people's size
  7. Creating earthquakes
  8. Summoning monsters
  9. Talking to ghosts
  10. Bringing people back to life

Mind and senses 61–70

  1. Swapping bodies
  2. Copying any face
  3. Seeing through other eyes
  4. Remembering everything
  5. Always knowing the truth
  6. Seeing in total darkness
  7. Controlling shadows
  8. Controlling light
  9. Making everyone laugh
  10. Making anyone fall asleep

Handy in a scrap 71–80

  1. Breathing fire
  2. Exploding without getting hurt
  3. Magnetic hands
  4. Wall climbing
  5. Poison immunity
  6. Unlimited stamina
  7. Perfect aim
  8. Turning invisible things visible
  9. Making yourself weightless
  10. Changing any material

Everyday wishes 81–90

  1. Controlling machines
  2. Entering video games
  3. Entering movies
  4. Controlling your dreams
  5. Stealing someone's luck
  6. Making everyone forget you
  7. Summoning any vehicle
  8. Instant costume change
  9. Perfect singing voice
  10. Turning fear into strength

Powers with a catch 91–100

  1. Flying only one meter high
  2. Teleporting without clothes
  3. Invisibility while sneezing
  4. Superstrength while crying
  5. Reading only embarrassing thoughts
  6. Turning into a potato
  7. Time travel with jet lag
  8. Flying but afraid of heights
  9. Laser eyes when laughing
  10. Super speed in reverse

How to play the superpowers draft

Superpowers is the theme most people mean when they talk about the superhero $20 draft. Each player builds one hero from five powers, and the argument at the end is simple: whose hero wins, and whose hero is more fun?

The first ten powers are the ones everybody wants, so they go for the most money. Teleportation, flying and stopping time regularly cost half a budget. The middle of the list is where good sets are built cheaply: controlling metal, opening any lock or remembering everything rarely start a bidding war, yet they turn a hero into a plan.

The last ten are powers with a catch, such as flying only one meter high or laser eyes that fire when you laugh. They are there to be pushed onto your opponent once their money runs out.

The full rules, including what happens when a player runs out of money, are in how to play the 20 dollar draft.

Superpowers: bidding tips

Don’t buy the same power twice

Teleportation, flying and super speed all solve “getting there”. Owning two of them wastes a slot your rival will fill with something better.

Combos win votes

X-ray vision with laser eyes, or invisibility with walking through walls: powers that work together read as a real hero, not a list.

Keep a dollar for the catches

If your rival still has money when you run out, the potato and the jet-lagged time travel are coming your way.

FAQ

What are the best superpowers to pick?

There is no right answer, which is the point, but most tables fight hardest over teleportation, stopping time, flying, reading minds and healing anyone. A cheap, clever combination often wins the vote anyway.

Is the superpowers draft good for kids?

Yes. For younger players try the snake version without money, and leave out the ten powers with a catch if they cause tears.

Can I play the superpowers draft online?

Deal a superpowers table with the generator and play with a pen, or press Play on this page: the game deals this theme on one phone, against AI players or in a room for friends.

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