How the ranking works
Best score ranks your best single board: 100 points per pair minus 5 per move, so bigger boards and fewer misses score more, and ties go to the faster time. Boards cleared counts every validated finished game.
The top 100 Memory Match players on CPSCount, ranked by best score and boards cleared. Every result on this page was checked by the server before it counted.
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Best score ranks your best single board: 100 points per pair minus 5 per move, so bigger boards and fewer misses score more, and ties go to the faster time. Boards cleared counts every validated finished game.
Each run opens a server session when it starts. When it ends, the server checks how long it took, how many moves it needed and what score the rules allow, so sped-up or invented results never reach the board.
Sign in to your free CPSCount account and play Memory Match. Finished runs are submitted automatically and also earn XP and coins. Guests can play every mode too; their bests simply stay in the browser.
Memory Match deals four board sizes: 4×4 with 8 pairs, 5×5 with 12, 7×7 with 24 and 8×8 with 32. On the odd boards the centre card is a free star that starts already cleared. A move counts each time you turn the second card of a try, matched or not, so a board never takes fewer moves than it has pairs. That sets the ceiling at 760 points on 4×4, 1,140 on 5×5, 2,280 on 7×7 and 3,040 on 8×8. Only your single best board counts, whatever its size, so a big board with a few misses beats a flawless small one: 8×8 in 50 moves is worth 2,950 points, more than any 7×7 result.
The clock starts on your first flip and stops while the game is paused; the time shown beside a score is that active play time. Equal scores are split by the faster time, then by who set the score first. Only finished boards are reported, so an abandoned or restarted board never counts. Each validated finish adds one to Boards cleared, whatever its size, and earns XP worth a quarter of its score. The server also rejects impossible pace: each pair needs real flips, and after every miss both cards stay face up for a moment.
Your score depends on moves, not speed, so there is no reason to rush. A miss is only wasted if you forget what it showed you, so note every face and its position. Scan the grid in a fixed order, row by row, to make positions easier to recall. Three stars need no more than 1.5 moves per pair (12 moves on 4×4), a good practice target before chasing the table on 8×8. Warm up in Memory Match, compare yourself with the Sudoku leaderboard, or train visual attention with Spot the Anomaly.

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