Whack-a-Mole Leaderboard

The top 100 Whack-a-Mole players on CPSCount, ranked by best Marathon score and highest level. Every result on this page was checked by the server before it counted.

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Rank Player Score

Community: Whack-a-Mole

Tips, records and questions from other players.

How the ranking works

Marathon ranks the best score of a single endless run with three hearts: combos multiply every catch up to ×4, and bombs cost points and a heart. Highest level ranks how far you have climbed through the level goals.

Validated, honest scores

Each run opens a server session when it starts. When it ends, the server checks how long it took, how many moves it needed and what score the rules allow, so sped-up or invented results never reach the board.

Get on the board

Sign in to your free CPSCount account and play Whack-a-Mole. Finished runs are submitted automatically and also earn XP and coins. Guests can play every mode too; their bests simply stay in the browser.

Points, combos and hearts

A plain mole is worth 10 points, a carrot mole 15, a helmet mole 25 (it takes two taps), a gold mole 30 and the Chief 100 (three taps); a sleepy mole gives only 5. Each catch in a row builds the combo: ×2 from the 5th, ×3 from the 10th and ×4 from the 20th. A mole that escapes resets the combo, and so does a bomb, which also takes 30 points. Tapping an empty mound costs nothing. In Marathon every escaped mole or tapped bomb costs one of your three hearts, and the run ends when the last one is gone.

How Marathon speeds up

Marathon has no timer, but the lawn gets busier the longer you last: moles pop up more often and stay up for less time. Helmet moles join after about 10 seconds, bombs after 20, carrot moles after 30 and sleepy decoys after 45. Later two or even three moles can appear at once, and after the first minute a Chief shows up every 25 seconds. The time shown beside a Marathon score is the length of that run, and equal scores are ordered by the shorter run, then by who set the score first.

Levels and the Highest level board

Every campaign level has a clock that starts at 42 seconds and slowly shrinks to 28, and one goal: catch a number of moles, reach a score, collect carrots on levels 5, 15, 25 and so on, or bonk the Chief on every tenth level. In levels a bomb costs 3 seconds of round time instead of a heart. Only cleared levels are reported. Your server level moves forward when you clear your newest level, by at most two per clear, so replays don’t raise it and progress made as a guest is not carried over. Sharpen your reflexes with the reaction time test or the CPS test, then return to Whack-a-Mole.

Whack-a-Mole Leaderboard – FAQ

How is the Whack-a-Mole leaderboard ranked?
Marathon ranks the best score of a single endless run with three hearts: combos multiply every catch up to ×4, and bombs cost points and a heart. Highest level ranks how far you have climbed through the level goals.
How do I get on the board?
Sign in to a free CPSCount account and play Whack-a-Mole. Your results are validated and submitted automatically.
Can I play without an account?
Yes. Guests can play every mode; their best scores are saved only in the browser and are not ranked here.
Does tapping an empty mound break my combo?
No. Taps on empty mounds cost nothing. Only a mole that escapes or a tapped bomb resets the combo.
How is Highest level counted?
It shows the level you have reached on the server. Clearing your newest level moves it forward by up to two, replaying an older level changes nothing, and players on the same level are ordered by who reached it first.

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