How the ranking works
Marathon ranks the best score of a single endless run with three hearts: combos multiply every catch up to ×4, and bombs cost points and a heart. Highest level ranks how far you have climbed through the level goals.
The top 100 Whack-a-Mole players on CPSCount, ranked by best Marathon score and highest level. Every result on this page was checked by the server before it counted.
Tips, records and questions from other players.
Loading posts…
Posts could not be loaded right now.
No posts about Whack-a-Mole yet. Share a tip, a record or a question.
Marathon ranks the best score of a single endless run with three hearts: combos multiply every catch up to ×4, and bombs cost points and a heart. Highest level ranks how far you have climbed through the level goals.
Each run opens a server session when it starts. When it ends, the server checks how long it took, how many moves it needed and what score the rules allow, so sped-up or invented results never reach the board.
Sign in to your free CPSCount account and play Whack-a-Mole. Finished runs are submitted automatically and also earn XP and coins. Guests can play every mode too; their bests simply stay in the browser.
A plain mole is worth 10 points, a carrot mole 15, a helmet mole 25 (it takes two taps), a gold mole 30 and the Chief 100 (three taps); a sleepy mole gives only 5. Each catch in a row builds the combo: ×2 from the 5th, ×3 from the 10th and ×4 from the 20th. A mole that escapes resets the combo, and so does a bomb, which also takes 30 points. Tapping an empty mound costs nothing. In Marathon every escaped mole or tapped bomb costs one of your three hearts, and the run ends when the last one is gone.
Marathon has no timer, but the lawn gets busier the longer you last: moles pop up more often and stay up for less time. Helmet moles join after about 10 seconds, bombs after 20, carrot moles after 30 and sleepy decoys after 45. Later two or even three moles can appear at once, and after the first minute a Chief shows up every 25 seconds. The time shown beside a Marathon score is the length of that run, and equal scores are ordered by the shorter run, then by who set the score first.
Every campaign level has a clock that starts at 42 seconds and slowly shrinks to 28, and one goal: catch a number of moles, reach a score, collect carrots on levels 5, 15, 25 and so on, or bonk the Chief on every tenth level. In levels a bomb costs 3 seconds of round time instead of a heart. Only cleared levels are reported. Your server level moves forward when you clear your newest level, by at most two per clear, so replays don’t raise it and progress made as a guest is not carried over. Sharpen your reflexes with the reaction time test or the CPS test, then return to Whack-a-Mole.

Manga Yugen is our sister site for reading manga online — a large free library with new chapters every day. Same team as CPSCount.
Open Manga Yugen (opens in a new tab)
Pocket Games is our Android app: 60+ classic games that work fully offline — no Wi-Fi, no data. Free on Google Play.
Get it on Google Play (opens in a new tab)